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183
server/vendor/github.com/pion/ice/v2/agent_handlers.go
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vendored
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183
server/vendor/github.com/pion/ice/v2/agent_handlers.go
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// SPDX-FileCopyrightText: 2023 The Pion community <https://pion.ly>
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// SPDX-License-Identifier: MIT
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package ice
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import "sync"
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// OnConnectionStateChange sets a handler that is fired when the connection state changes
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func (a *Agent) OnConnectionStateChange(f func(ConnectionState)) error {
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a.onConnectionStateChangeHdlr.Store(f)
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return nil
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}
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// OnSelectedCandidatePairChange sets a handler that is fired when the final candidate
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// pair is selected
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func (a *Agent) OnSelectedCandidatePairChange(f func(Candidate, Candidate)) error {
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a.onSelectedCandidatePairChangeHdlr.Store(f)
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return nil
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}
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// OnCandidate sets a handler that is fired when new candidates gathered. When
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// the gathering process complete the last candidate is nil.
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func (a *Agent) OnCandidate(f func(Candidate)) error {
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a.onCandidateHdlr.Store(f)
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return nil
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}
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func (a *Agent) onSelectedCandidatePairChange(p *CandidatePair) {
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if h, ok := a.onSelectedCandidatePairChangeHdlr.Load().(func(Candidate, Candidate)); ok {
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h(p.Local, p.Remote)
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}
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}
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func (a *Agent) onCandidate(c Candidate) {
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if onCandidateHdlr, ok := a.onCandidateHdlr.Load().(func(Candidate)); ok {
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onCandidateHdlr(c)
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}
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}
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func (a *Agent) onConnectionStateChange(s ConnectionState) {
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if hdlr, ok := a.onConnectionStateChangeHdlr.Load().(func(ConnectionState)); ok {
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hdlr(s)
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}
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}
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type handlerNotifier struct {
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sync.Mutex
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running bool
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notifiers sync.WaitGroup
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connectionStates []ConnectionState
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connectionStateFunc func(ConnectionState)
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candidates []Candidate
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candidateFunc func(Candidate)
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selectedCandidatePairs []*CandidatePair
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candidatePairFunc func(*CandidatePair)
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// State for closing
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done chan struct{}
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}
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func (h *handlerNotifier) Close(graceful bool) {
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if graceful {
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// if we were closed ungracefully before, we now
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// want ot wait.
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defer h.notifiers.Wait()
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}
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h.Lock()
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select {
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case <-h.done:
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h.Unlock()
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return
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default:
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}
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close(h.done)
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h.Unlock()
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}
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func (h *handlerNotifier) EnqueueConnectionState(s ConnectionState) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.connectionStates) == 0 {
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h.running = false
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h.Unlock()
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return
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}
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notification := h.connectionStates[0]
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h.connectionStates = h.connectionStates[1:]
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h.Unlock()
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h.connectionStateFunc(notification)
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}
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}
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h.connectionStates = append(h.connectionStates, s)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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func (h *handlerNotifier) EnqueueCandidate(c Candidate) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.candidates) == 0 {
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h.running = false
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h.Unlock()
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return
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}
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notification := h.candidates[0]
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h.candidates = h.candidates[1:]
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h.Unlock()
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h.candidateFunc(notification)
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}
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}
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h.candidates = append(h.candidates, c)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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func (h *handlerNotifier) EnqueueSelectedCandidatePair(p *CandidatePair) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.selectedCandidatePairs) == 0 {
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h.running = false
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h.Unlock()
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return
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}
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notification := h.selectedCandidatePairs[0]
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h.selectedCandidatePairs = h.selectedCandidatePairs[1:]
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h.Unlock()
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h.candidatePairFunc(notification)
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}
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}
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h.selectedCandidatePairs = append(h.selectedCandidatePairs, p)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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