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server/vendor/github.com/pion/webrtc/v3/iceconnectionstate.go
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97
server/vendor/github.com/pion/webrtc/v3/iceconnectionstate.go
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// SPDX-FileCopyrightText: 2023 The Pion community <https://pion.ly>
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// SPDX-License-Identifier: MIT
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package webrtc
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// ICEConnectionState indicates signaling state of the ICE Connection.
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type ICEConnectionState int
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const (
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// ICEConnectionStateNew indicates that any of the ICETransports are
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// in the "new" state and none of them are in the "checking", "disconnected"
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// or "failed" state, or all ICETransports are in the "closed" state, or
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// there are no transports.
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ICEConnectionStateNew ICEConnectionState = iota + 1
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// ICEConnectionStateChecking indicates that any of the ICETransports
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// are in the "checking" state and none of them are in the "disconnected"
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// or "failed" state.
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ICEConnectionStateChecking
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// ICEConnectionStateConnected indicates that all ICETransports are
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// in the "connected", "completed" or "closed" state and at least one of
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// them is in the "connected" state.
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ICEConnectionStateConnected
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// ICEConnectionStateCompleted indicates that all ICETransports are
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// in the "completed" or "closed" state and at least one of them is in the
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// "completed" state.
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ICEConnectionStateCompleted
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// ICEConnectionStateDisconnected indicates that any of the
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// ICETransports are in the "disconnected" state and none of them are
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// in the "failed" state.
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ICEConnectionStateDisconnected
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// ICEConnectionStateFailed indicates that any of the ICETransports
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// are in the "failed" state.
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ICEConnectionStateFailed
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// ICEConnectionStateClosed indicates that the PeerConnection's
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// isClosed is true.
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ICEConnectionStateClosed
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)
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// This is done this way because of a linter.
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const (
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iceConnectionStateNewStr = "new"
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iceConnectionStateCheckingStr = "checking"
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iceConnectionStateConnectedStr = "connected"
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iceConnectionStateCompletedStr = "completed"
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iceConnectionStateDisconnectedStr = "disconnected"
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iceConnectionStateFailedStr = "failed"
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iceConnectionStateClosedStr = "closed"
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)
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// NewICEConnectionState takes a string and converts it to ICEConnectionState
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func NewICEConnectionState(raw string) ICEConnectionState {
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switch raw {
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case iceConnectionStateNewStr:
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return ICEConnectionStateNew
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case iceConnectionStateCheckingStr:
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return ICEConnectionStateChecking
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case iceConnectionStateConnectedStr:
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return ICEConnectionStateConnected
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case iceConnectionStateCompletedStr:
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return ICEConnectionStateCompleted
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case iceConnectionStateDisconnectedStr:
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return ICEConnectionStateDisconnected
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case iceConnectionStateFailedStr:
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return ICEConnectionStateFailed
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case iceConnectionStateClosedStr:
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return ICEConnectionStateClosed
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default:
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return ICEConnectionState(Unknown)
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}
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}
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func (c ICEConnectionState) String() string {
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switch c {
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case ICEConnectionStateNew:
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return iceConnectionStateNewStr
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case ICEConnectionStateChecking:
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return iceConnectionStateCheckingStr
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case ICEConnectionStateConnected:
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return iceConnectionStateConnectedStr
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case ICEConnectionStateCompleted:
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return iceConnectionStateCompletedStr
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case ICEConnectionStateDisconnected:
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return iceConnectionStateDisconnectedStr
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case ICEConnectionStateFailed:
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return iceConnectionStateFailedStr
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case ICEConnectionStateClosed:
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return iceConnectionStateClosedStr
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default:
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return ErrUnknownType.Error()
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}
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}
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